Another issue I had was targeting enemies with the joycon controllers. Don’t get me wrong, the game sounds just as great as it always has but when the Switch is in handheld mode, hearing any of the dialogue in a cutscene or a conversation that isn’t directly related to a quest you’re currently on is impossible if you’re not in a quiet room. My biggest issue with Diablo 3 on the Switch is the audio. Either way, all the fun little details are still there from the amount of enemies on screen to the various ways you can obliterate them and the surrounding environment. When in handheld mode, the resolution does take a hit though and plays at 720p whereas docked plays at 960p. It runs at a consistent 60 fps whether it’s docked at not. The portability of the Switch is of course another great benefit if you’re weighing the pros and cons. This means players won’t have to play through the entirety of the story mode to unlock it making it easier to take part in the Seasonal modes and unlock new content by allowing them to complete bounties, level up and earn new gear. There isn’t any new additions to the story but the Adventure Mode is unlocked from the get go with the Switch version. However, having spent plenty of hours getting to know the game on my Switch and blasting through Season 15, I can honestly say that this is easily the best Switch port done so far. Despite Diablo 3’s age, I expected it to be like most Switch ports, making the necessary sacrifices here and there to get it to run properly. When it was first announced, I had some reservations about the Diablo 3: Eternal Collection.
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